E3 2012: Day one thoughts.

Although I wasn’t able to partake in the events first hand this year because of college, which is also to blame for my complete lack of keeping the page updated, I was able to watch the press conferences today and I wanted to give you guys my thoughts on the everything that was revealed.

 

 

This E3 seems to be doing alright.  Nothing extraordinary has been shown, but a few stellar titles have been revealed and a couple, specifically, seemed to have come out of nowhere to steal the show.  I have been hearing and reading a lot about how disappointing this E3 has been so far, and while I can agree that it doesn’t seem to be packing the same punch as E3’s of past, I think the biggest part of that was all the rumors that Microsoft or Sony was going to reveal their next systems, no matter how much they denied that was going to happen, it didn’t matter, because they deny everything whether it’s true or not.  So, I feel that lingering hope caused some deflation in the events when it comes to the big 3 (Nintendo, Microsoft, Sony.)  But again, there were a few titles that shined.

Read moreE3 2012: Day one thoughts.

Silent Hill: A Look Back on the Madness

If you think that finding yourself mysteriously stranded in a fog and steam filled ghost town, inexplicitly inhabited my Marilyn Manson stage props is your idea of a good time, I have the perfect game for you! The long running series places you in the most terrifying, heart racing, and utterly nightmare educing town of Silent hill, (or in some cases, around the town.) spanning from 1999 to 2012, There have been some hits and misses, but when they hit, they made sure it was going to stick with you for a very, very long time. Talk is heating up about the latest Silent Hill title in development; Silent Hill: Downpour. Articles, screenshots, and music clips are leaking.

"Leaking"…"Downpour". See what I did there? Terrible! Anyway, lets take a look back to where it all began, and explores the origins, impact and groundbreaking influence of Konami’s turn of the millennium masterpiece.

 

In Danse Macabre, an excellent discussion of horror in literature, television and film, Stephen King raises the concept of ‘The Bad Place’; a dreaded building or location inhabited by pure, unadulterated evil, where people fear to tread. The author points out that this archetype is found far and wide within folklore and works of entertainment and has provided the foundation for a great many stories of terror and unease. Literature and cinema have given us Dracula’s Castle, Hill House, and King’s own Overlook Hotel. By the turn of the millennium, video games also had their own established line of ‘Bad Places’, predominately, taking the form of sinister, shadowy abodes such as Mr Barrows’ Clock Tower, and the Umbrella Mansion. None of these, however, have become as synonymous with outright terror or as enduring in legacy and infamy, as the town of Silent Hill.

 

In 1996, when Resident Evil was making waves and it became apparent that Western audiences had acquired a new-found taste for atmospheric, Japanese-developed horror games, the new owners of Tokyo based company Konami, decided to launch their own substantial American hit, and swiftly assembled a development team for this purpose.

Headed by project director and designer Keiichiro Toyama, this group of unconventional individuals, dubbed Team Silent, took an unusually leftfield and creative approach, spending a great deal of time experimenting with various concepts and ideas. Knowing that their aim was to capture a chilling experience that would play well in the West, they poured over the works of popular American writers, searching for inspiration in terms of setting and story.  Konami’s visionary team conceived a small, New England settlement that had become a deeply twisted and horrifying place, corrupted by a prevailing supernatural force, alternating between two separate dimensions, one of which was only marginally less nightmarish than the other.

This creation was a vision of suburban familiarity plunged into a deep and illogical hell. Streets shrouded in thick fog hid prowling, winged beasts, a cryptic message in a blood-soaked dog kennel directing you to ‘go to school’. To follow this instruction invited a whole new realm of chaos; the school’s environment visibly transformed into a rotting, mocking husk as it shifted to the dark Otherworld, which brought creeping, deformed Halflings lurching out of the shadows.

Read moreSilent Hill: A Look Back on the Madness

PS Vita System Review

 

2012-02-22 03.21.16

 

 

 

PS Vita.  Aren’t you a sexy little thing in your little black dress.  Your glossy black glass, curves, and giant, brilliantly bright screen.  Those sticks, look at those sticks.  There are 2 of those things! Oh, and what’s this in the back? is that a giant touch panel?  Oh my goodness.  Oh I know, I know…it’s not all about the looks.  I know you’re smart too, with your quad core chip and mind numbing amount of transistors and gig and megs of who knows what!  Truly, you are one of the most advanced pieces of beautiful tech I have had the privilege of owning so far.  But, just like all beautiful things.  That sexy black exterior hides some of the exact same grating issues that still, to this day, plague the PS3.  Is the PS Vita’s advanced tech enough to outshine it’s flaws?

 

 

 

Read morePS Vita System Review

Xbox 360 Successor Rumored To go tablet route.

There have been a lot of rumors swirling around Microsoft and its plans for the next generation of console gaming so far this year. The latest comes from the print magazine Xbox World in a report that doesn’t attribute its details to any sources, anonymous or otherwise. The next Microsoft console is described as a “matte-black media … Read moreXbox 360 Successor Rumored To go tablet route.

That’s My Jam!: Evolution Of Game Music

Living through the old generation of gaming consoles up to this point reminds why I love to play videogames. From the first time playing CastleVania and listening to the epic first stage song for the very first time gave me chills, I kept repeating the first stage over and over again until my GameBoy’s battery died on me over and over again. Gives me goosebumps everytime I hear it again now .

When you feel like buying a game and you listen to some epic music in the trailer, does that justify purchasing the game? Do you keep listening to it over and over and over again for hours until you remember every part of it? Do you pretend to air-drum/guitar/violin while hearing it? Do you search for that song in the background and troll sites/Google searches for a hint of what song is playing in the background? In this feature article we shall talk about the games that we loved to play for it’s awesome and epic 8-bit retro music as well as current iterations of how the music evolved. How sometimes purchasing a game just from watching a trailer and loving the music in it. This is a collab of tasteful music in videogames written by your 3 masters. So kick back, put on a nice pair of headphones on your ears and prepare to hear some of the best and worst music to come since Le~Olden Days and how some tracks will actually make it or break it in case of buying a game. Enjoy!

Read moreThat’s My Jam!: Evolution Of Game Music