E3 2012: Day one thoughts.

Although I wasn’t able to partake in the events first hand this year because of college, which is also to blame for my complete lack of keeping the page updated, I was able to watch the press conferences today and I wanted to give you guys my thoughts on the everything that was revealed.

 

 

This E3 seems to be doing alright.  Nothing extraordinary has been shown, but a few stellar titles have been revealed and a couple, specifically, seemed to have come out of nowhere to steal the show.  I have been hearing and reading a lot about how disappointing this E3 has been so far, and while I can agree that it doesn’t seem to be packing the same punch as E3’s of past, I think the biggest part of that was all the rumors that Microsoft or Sony was going to reveal their next systems, no matter how much they denied that was going to happen, it didn’t matter, because they deny everything whether it’s true or not.  So, I feel that lingering hope caused some deflation in the events when it comes to the big 3 (Nintendo, Microsoft, Sony.)  But again, there were a few titles that shined.

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Need for Speed: Shift Review (Xbox360)

need-for-speed-shift-6Historically, unless I have a physical steering wheel atteched to the game, I do NOT like cockpit views in my racing games.  could never get into the game when I’m in the car.  I know, that sounds weird, but I really much prefer the out of car, behind view.

That all changes with this game.

Let’s get some clarity on the Need for Speed franchise.  For starters, it’s been around a long time, and is one of the oldest franchises that has continual releases.  Introduced on the 3DO in 1994, it quickly gained a following for it’s serious attempt at realism of control, physics and speed.  This was almost immediately thrown out the window with every proceeding version (except Porsche Unleashed, which was pretty realistic as well.)

The 2nd NFS allowed the player to race some of the rarest cars and kicked the realism to the curb, and becoming more of the Need for Speed racing series we know today.

Over the years, the NFS series has fallen to the mediocre “Ho-hum, it’s another one” yawn inducing bargain bin games as the yearly installment of Madden gives me.  NFS: Underground = Fantastic!, Underground 2 = Amazing!, Most Wanted = Great, Carbon = Meh, Not bad.  ProStreet = OK, I guess.. and Undercover caused me to tilt my head like a confused puppy dog and eyeball my old copy of Most Wanted as if I got the 2 mixed up… Guess what?.  I didn’t, But I think the guys at EA did.  it was nearly identical.

EA decided to pull the stalled and stale series from once phenomenal developer Black Box, and gave it to a new team that EA had acquired named Slightly Mad.  Who was once named BLIMEY!.  Who created a couple of Fan favorite racers called GTR and GT Legends.  did the switch pay off?

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Dirt 2 Review

s36978_ps3_40Let me get this out of the way real quick. I was a BIG big fan of Both the original DiRT game, and the man, who’s name proceeded the title in all other countries aside from America. Colin McRae. I think it mixed just the right amount of simulation difficulty/realism and arcade style together to make one of the most entertaining, and equally frustrating at times, game of 2007.

That being said, I got instant gamer wood when I saw the 1st trailer for DiRT 2. But was a little saddened that Codemasters had chosen to continue the franchise after the death of Mr. McRae.

And than I got even sadder… (More sad?) When I started to see all the “X GAME!” Logos and advertisments they where putting into the game. I love the fact that Rally is in X Games now. I LOVE IT. I’m thinking. “Finally, Some freakin’ recognition for Rally Racing in the states!” But I’m also worried about the “XtrEME!!” element that X Games puts on everything…and all the market branding and the “in your face” attitude. I don’t like it. So I was worried.

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