Need for Speed: Shift Review (Xbox360)

need-for-speed-shift-6Historically, unless I have a physical steering wheel atteched to the game, I do NOT like cockpit views in my racing games.  could never get into the game when I’m in the car.  I know, that sounds weird, but I really much prefer the out of car, behind view.

That all changes with this game.

Let’s get some clarity on the Need for Speed franchise.  For starters, it’s been around a long time, and is one of the oldest franchises that has continual releases.  Introduced on the 3DO in 1994, it quickly gained a following for it’s serious attempt at realism of control, physics and speed.  This was almost immediately thrown out the window with every proceeding version (except Porsche Unleashed, which was pretty realistic as well.)

The 2nd NFS allowed the player to race some of the rarest cars and kicked the realism to the curb, and becoming more of the Need for Speed racing series we know today.

Over the years, the NFS series has fallen to the mediocre “Ho-hum, it’s another one” yawn inducing bargain bin games as the yearly installment of Madden gives me.  NFS: Underground = Fantastic!, Underground 2 = Amazing!, Most Wanted = Great, Carbon = Meh, Not bad.  ProStreet = OK, I guess.. and Undercover caused me to tilt my head like a confused puppy dog and eyeball my old copy of Most Wanted as if I got the 2 mixed up… Guess what?.  I didn’t, But I think the guys at EA did.  it was nearly identical.

EA decided to pull the stalled and stale series from once phenomenal developer Black Box, and gave it to a new team that EA had acquired named Slightly Mad.  Who was once named BLIMEY!.  Who created a couple of Fan favorite racers called GTR and GT Legends.  did the switch pay off?

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Dirt 2 Review

s36978_ps3_40Let me get this out of the way real quick. I was a BIG big fan of Both the original DiRT game, and the man, who’s name proceeded the title in all other countries aside from America. Colin McRae. I think it mixed just the right amount of simulation difficulty/realism and arcade style together to make one of the most entertaining, and equally frustrating at times, game of 2007.

That being said, I got instant gamer wood when I saw the 1st trailer for DiRT 2. But was a little saddened that Codemasters had chosen to continue the franchise after the death of Mr. McRae.

And than I got even sadder… (More sad?) When I started to see all the “X GAME!” Logos and advertisments they where putting into the game. I love the fact that Rally is in X Games now. I LOVE IT. I’m thinking. “Finally, Some freakin’ recognition for Rally Racing in the states!” But I’m also worried about the “XtrEME!!” element that X Games puts on everything…and all the market branding and the “in your face” attitude. I don’t like it. So I was worried.

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Arkham Asylum Review

arkham I spent the weekend completing Batman: Alcoholics Anonymous…err.. Arkham Asylum. I even went through and 100% it as well. And all I can say is this game is a hair shy of perfection.

The story is based around the capture and return of the Joker (voiced by Mark Hamill.) to Arkham Asylum. Batman (Voiced by Kevin Conroy.) accompanies him through the halls of Arkham during the opening credits. Once they reach a checkpoint the guards inform Batman that they have it all under control and he can’t enter. Reluctantly, The Batman sits back and watches the guards take him away. It isn’t too long before Joker makes his move. Knocking out the guards and making it passed the high security gates with the help if Harley Quinn (Voiced by Arleen Sorkin.) who has already stealthfully taken control of Arkham. This is where the game begins.

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Touch KO Review

Touch KO is a boxing game for the iPhone/iTouch platform released by Chillingo. A developer that has already released a laundry list of games into the App Store. Many of which are very good. Such as Zen Bound, MiniGore, iDracula and Bike or Die. Amongst many other titles. Luckily this game sites comfy in the good category of this studios list of games.

The game, if you couldn’t guess. Is boxing (shock shock). The flow of the game is smooth with no confusing parts or need to sit and configure a bunch of stuff. My opinion. This is important for portable games. If the game is too in depth it loses it’s appeal as a pick up and play title that you would site and play while waiting somewhere or just a quick time waster. Mobile games, in America anyways. Should stay simple and quick. I say America because As I observed in Japan. There train rides can be very long and a quick easy game just doesn’t cut it.

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